﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using LitJson;
public class PlayerInfo
{

    public string userName { get; set; }
    public string richTitle { get; set; }
    public int score { get; set; }
    public int rank { get; set; }
    public string achieveTitle { get; set; }
    public int price { get; set; }
    public int standings { get; set; }
    public int winRate { get; set; }
    public int vipLevel { get; set; }
    public int weekWinIntegral { get; set; }
    public int topRecond { get; set; }
    public int weekWinningStreak { get; set; }
    public int streakRecond { get; set; }

}

